- #HOW DO YOU MAKE LEGACY ADDONS FOR GMOD 13 FOR FREE#
- #HOW DO YOU MAKE LEGACY ADDONS FOR GMOD 13 MOD#
- #HOW DO YOU MAKE LEGACY ADDONS FOR GMOD 13 UPDATE#
- #HOW DO YOU MAKE LEGACY ADDONS FOR GMOD 13 MAC#
As such, many different general styles of have fun with have developed over period among Garry't Mod participants: while some prefer -type function, others choose building contraptions or intricate forts.
#HOW DO YOU MAKE LEGACY ADDONS FOR GMOD 13 FOR FREE#
Hats off to them.The mod was originally accessible for free of charge - in fact, the free of charge version will be actually nevertheless available to download in many areas, but eventually the sport became a industrial product accessible through Vapor.There can be no specific gameplay objective in Garry't Mod instead, the video game simply enables any quantity of people to drop in and link props from the various Source Engine games in any specific range of methods the participants choose. As you can see, from here on out it's going to be extremely time consuming, and I think that's best left to the lua authors themselves who know what they are doing. I haven't the time to get any farther then this myself, so I'll have to say this is where I stop. If you don't, I'd recommend just waiting for the expert lua coders over at facepunch forums to convert stuff and upload it to the workshop for others to use.
It's tedious and time consuming work, but not too difficult if you know what you are doing. Most of the changes just involve a bit of find and replace of function calls, and possibly a swap of parameters. If you are still here, and you are not afraid of editing and potentially rewriting some code, and you really badly need a tool, the best resource I found for what's been changed is this google document here:
Just accept the fact nothing with lua in it will work in the new Gmod unless someone who knows the scripting updates it, and continue playing with your models and all the new stuff while you wait.
#HOW DO YOU MAKE LEGACY ADDONS FOR GMOD 13 UPDATE#
Your time is much better off spent playing Gmod and just letting the original designers of the addons update the code and workshop enable the tools for you. If a lua file is nothing but jibberish to you(as in, you can't understand code), then stop here. Unfortunetly, most of the cool stuff like NPCs, tools, spawners, and such use a scripting language called lua. If that's all you had to convert or wanted, good for you, you can leave this guide now and enjoy all your old stuff. So far, everything that is models, ragdolls, or just static props should work fine. Now just run it (MAKE SURE IT'S IN THE addons folder, or you'll process everything on your entire computer instead!), and everything in that directory and subdirectory will be renamed through the wonders of.
#HOW DO YOU MAKE LEGACY ADDONS FOR GMOD 13 MAC#
I don't own a Mac and don't run Garrys mod in Linux so I can't speak for those other two.įorfiles /S /M info.txt /C "cmd /c rename addon.txt"Ĭopy that line exactly, open a new text file in notepad, paste that line, and save it to your Garrys Mod/Garrys Mod/Addons folder as renaming.bat (you can actually use any name you want but it must end in. Here's a batch line that will do that file renaming for you. Truth be told, I cheated after doing about 3 of them. Yes, this is terribly tedious if you have lots of different models or have sorted them all into physical folders. Yes, I mean all those files inside the subfolders of the millions of addons you installed like a fool. If you are not comfortable with mucking about in files, it's probably best that you stick with what others are converting on the steam workshop and just put up with the fact all your old NPCs, models, and props don't exist.įirst rename all the files named "info.txt" into "addon.txt". NOTE: This is going to take a bit of work with files on your end. In order to help people not have to do so much digging and questioning, I'm listing the major thing here that let most of my stuff work again. Updates are fun! However.Īfter some research and much stalking on the FP forums(which I will not link due to some of the content of that site being.well, let's just say not so good for most eyes.), I've found a few fixes so far that let one salvage stuff made for 10. It's slick.has workshop support at the click of a button, and lots of shiny cool stuff.